SPOTTING PLAYERLIVE DEMO
RED / CHASERSPARK
01Hunts the player relentlessly, closing the distance until it reaches you.
The color at the start of your dash determines every kill's color value, even when the enemies are lower colors.
Hunts the player relentlessly, closing the distance until it reaches you.
Draws a locked warning line, then charges straight ahead before recovering.
Chases the player until a dash destroys it. Its puddle slows walking, but not dashing.
Dash-kill Fracture to break it into two smaller, faster green enemies.
Strafes around the player, turns to lock its sweeping attack, then strikes inside the warned cone.
Keeps its distance, locks a targeting line, then fires a traveling projectile.
Pulls nearby targets inward during its windup, then releases a radial blast.